I just wish its emphasis was more on fun than quirky. The structure of Dokapon Kingdom is not always sound, but if you stick with it you will find that this is a deep (and odd) experience. Fans of Hudson's long-running Mario Party series will instantly recognize what you have to do in this game, only instead of featuring fun mini-games, Dokapon Kingdom offers strange rock-paper-scissors style battles. It's easy to say that this is a role-playing game played on a Mario Party-style board game, but what does that mean? Well, it's exactly what it sounds like, you spin a wheel to see how far you can move, you go around the board trying to take over villages and you try to sabotage your opponents in any way possible.
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